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Recent Projects I've worked on..
(Papers, Projects, Apps & Games )
A Simple Zoning-Based Method For 3D Object Recognition(2022-November)
3D object recognition becomes more popular due to its applications in many aspects of nowadays technologies from autonomous vehicles to augmented/virtual reality systems. There are a lot of approaches to recognizing 3D objects in the literature and lots of them have surprisingly good results. In this approach, we aim for a simple method for 3D recognition which can be easily implemented. There are two ways to represent a 3D object, point cloud and mesh. Point clouds are simpler and we chose them. In this approach the 3D vertices and faces(mesh) are converted to point clouds and we investigate the distribution of the points in the 16* 16* 16 spatial areas in these point clouds. A neural network is used to execute the classification of 10 object classes of the ModelNet10 dataset and we achieve an accuracy of up to 84% in our tests without any data augmentation for the deep learning process.
In this casual mathematical game, you have to choose a correct path with correct operations and answers through a lot of possible paths which have incorrect ones in just 2 minutes. In designing, first I have built about 1500 different paths with MATLAB as answers for different levels, and then brought them into the Unity game engine, then the scripts fill the paths with random operations and answers, and makes sure that there is a path with the correct answers. It is a funny and addictive game and good for children and adults.